I think that Mannoroth is the hardest fight of this tier and it took us quite a few wipes to bring him down. Still down it went and now we are against the final boss of the expansion!
Fire spawning bosses are always annoying, especially after the soul-crushing Firefighter. With some close percentage wipes we managed to kill the 11th boss of Hellfire Citadel. Only Mannoroth and Archimonde left now!
And another mythic boss dead! Velhari is a dps check, especially in phase 2, but with the customary "last pull of the night" down it went!
Fel Lord Zakuun is my favorite encounter of this tier, only because it is so fast (who wants a 15 minute fight anyway). Again it only took a few pulls before we got our first mythic kill.
Well after all the trouble Gorefiend gave us, Socrethar and Iskar seemed pretty easy. Only a few pulls and down they went!
A big step up from the previous 5 bosses and the first roadblock in Hellfire Citadel, it took quite a few wipes to finally bring him down. Looking forward to the next 3 easier bosses now!
Not really different from the heroic encounter, with some small adjustments we killed him in one night.
And another boss bites the dust!
Stack, spread, dodge, soak - this is the boss fight in a nutshell. Fun encounter that didn't prove much of a challenge.
We started our mythic progress and killed the first two bosses of the new instance.
15% down, 85% more to go!
And after quite a few wipes, most of them in phase 2, we killed mythic Blackhand tonight! A really class dependant encounter, but then again who doesn't want rogues, boomkins and hunters in their team?
Blackrock Foundry and tier 17 is finally over. Looking forward to Hellfire Citadel and whatever else patch 6.2 brings!
The most technical fight of the tier took quite a few tries to get the final tactics and coordination for the kill (which was really fluid and clean).
Intense fight for the last 20% and i think the first one that melee had it easier than range! Blast furnace next!
I really liked this boss although it was the most scripted and predictable encounter of the game. Two bosses left now between us and Blackhand!
This has been a crazy week ending with a crazy kill. Again it took us one night to get Kromog, in a classic "last pull of the night", "1 player alive" kill. We got 4 new Mythic kills in one week, one per day - a really great effort from everyone in the guild!